Mazes #2
Shunya Map 1
Shunya 4
Struhl Map:
- Start 20, 18
- go around the interior, get the flower, pick it up.
- 1 loop only
Heeyeon’s Map:
-
heeyeons_maze.jev
-
start Jeroo at (23,1) and pick up the flower at that location
-
go to (1,23)
- you may NOT pick a flower or visit a cell that has a flower (See animation at bottom)
Picture at start:
Brett’s Maze 2
Description: Start at 0,0, pick all the flowers then use them to toss() your way through the nets. bretts-maze2
George’s Map : Start at ( 10,0) , facing SOUTH, Use 1 loop and pick the flower
Paul’s Diagonal Map
Matt’s All Flower Map
Map name : matt_water_flower_map.jev
Directions: pick up all the flowers. Use 1 while loop. You can start and end wherever you want. Just make sure that the loop eventually terminates.
One strategy:
A Different strategy
Jar jar’s Haven:
Bismark’s Map
Directions: Pick all the flowers. Start anywhere ; end anywhere. Don’t die, Make sure the loop ends.
Diagonal Inwards
Fill up the Map
Sota
EXTRA CREDIT:
Description:Pick all of the flowers in the map below.
- You may use more than 1 while loop.
- However, if you can do it with just 1 while loop (you can get extra credit). See how Matt k did it
- jeroo\maps-student\mazes\mazes-2\jslider-map.jev
- Extra Credit amounts :
- Used 50 lines or fewer = Max credit
- Tip : To try to get this few lines of code you will probably need to avoid a custom method for interior of lake.
- Used 75 lines or fewer = 5 points EC (that’s a lot)
- Tip : To try to get this few lines of code you will probably need to avoid a custom method for interior of lake.
- Used 100 lines or fewer = 4 points EC
- Used 125 lines or fewer = 3 points EC
- Used 150 lines or fewer = 2 poitns EC
- Used 200 lines or fewer = 1 point EC
- Used 50 lines or fewer = Max credit
The Kukai Method
The Sam Smith Method
Cody Smith Method