# Mazes #2

Shunya Map 1

Shunya 4

Struhl Map:

• Start   20, 18
• go around the interior, get the flower, pick it up.
• 1 loop only

Heeyeon’s Map:

• heeyeons_maze.jev
• start Jeroo at (23,1) and pick up the flower  at that location
• go to (1,23)
• you may NOT pick a flower or visit a cell that has a flower (See animation at bottom)

Picture at start:

One Solution:

Brett’s Maze 2

Description: Start at 0,0, pick all the flowers then use them to toss() your way through the nets.   bretts-maze2

George’s Map  : Start at ( 10,0) , facing SOUTH,  Use 1 loop and pick the flower

Paul’s Diagonal Map

Matt’s All Flower Map
Map name :   matt_water_flower_map.jev
Directions: pick up all the flowers. Use 1 while loop. You can start and end wherever you want. Just make sure that the loop eventually terminates.
One strategy:

A Different strategy

Jar jar’s Haven:

Bismark’s Map

Directions: Pick all the flowers. Start anywhere ; end anywhere. Don’t die, Make sure the loop ends.

Diagonal Inwards
Fill up the Map
• * Use a blank map and have 2 Jeroos fill up every spot with a flower.
• Use a single loop (not an infinite one either)

Sota

EXTRA CREDIT:

Description:Pick all of the flowers in the map below.
• You may use more than 1 while loop.
• However, if you can do it with just 1 while loop  (you can get extra credit). See how Matt k did it
• jeroo\maps-student\mazes\mazes-2\jslider-map.jev
• Extra Credit amounts :
• Used 50 lines or fewer = Max credit
• Tip : To try to get this few lines of code you will probably need to avoid a custom method for interior of lake.
• Used  75 lines or fewer   = 5 points EC (that’s a lot)
• Tip : To try to get this few lines of code you will probably need to avoid a custom method for interior of lake.
• Used 100 lines or fewer = 4 points EC
• Used 125  lines or fewer = 3 points EC
• Used 150 lines or fewer = 2 poitns EC
• Used 200 lines or fewer = 1  point EC
The Kukai Method

The Sam Smith Method

The Hamza Method

Cody Smith Method

Christian’s Bismarck  Solution