Mazes 2

Mazes #2

Shunya Map 1

shunya_1


Shunya 4

shunya_4

 

 

Struhl Map:

  • Start   20, 18
  • go around the interior, get the flower, pick it up.
  • 1 loop only

struhl_map

 

 

Heeyeon’s Map:

  • heeyeons_maze.jev
  • start Jeroo at (23,1) and pick up the flower  at that location
  • go to (1,23)
  • you may NOT pick a flower or visit a cell that has a flower (See animation at bottom)

Picture at start:

heeyons_maze1

One Solution:heeyeons_maze

 

Brett’s Maze 2

Description: Start at 0,0, pick all the flowers then use them to toss() your way through the nets.   bretts-maze2
 bretts-maze2

 

George’s Map  : Start at ( 10,0) , facing SOUTH,  Use 1 loop and pick the flowergeorges-map

 Paul’s Diagonal Map
pauls-diagonal

 

 Matt’s All Flower Map
Map name :   matt_water_flower_map.jev
Directions: pick up all the flowers. Use 1 while loop. You can start and end wherever you want. Just make sure that the loop eventually terminates.
One strategy:
 matts-all-flowers

A Different strategy

matt_water_flower_map


Jar jar’s Haven:

jarjarshaven

 

Bismark’s Map

Directions: Pick all the flowers. Start anywhere ; end anywhere. Don’t die, Make sure the loop ends.

bismarks-map

 

Diagonal Inwards
Fill up the Map
  • * Use a blank map and have 2 Jeroos fill up every spot with a flower.
  • Use a single loop (not an infinite one either)

diag-inwards-133percent

Sota
sota

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