In the Part 2, we ended with a dilemma. If the user wants to play a second game, we need hide the objects that were chosen in the first game!
- So, at the start of the main while loop, you should programmatically set the isShowing of all 6 objects to false.
Note: all commands in alice have a duration. Since we want all 6 objects to immediately hide, s et the duration to 0 by clicking on more and selection duration as shown below:
So, now you should have a fully functional Rock, Paper, Scissors Game that should work similar to what you can see below (Still, there are some improvements that could be made ,see the bottom).
However, there are some improvements that we should make.
Improvement #1 : Keep track of how many times the user beats the computer. (required)